Every Java programmer is familiar with the EventListener pattern
of asynchronous event delivery. Most have also written the boilerplate code
needed to manage listeners and deliver events to other components. Listeners
are simple, familiar, flexible, and easy to implement, but they call into code
written by other developers, which can cause problems:
This article uses Doug Lea's Executor (now
part of J2SE 5.0) to
make event dispatch more flexible. You can use the ideas presented to:
A note on Java 1.4 compatibility: This article uses J2SE
5.0 generic types to eliminate casting of events and listeners. The Dispatchable
Event Library also contains a non-generic version of the classes that
will run on JDK 1.4.
Older JDKs lack a built-in java.util.concurrent package, but
fortunately you can download
a compatible back-ported version.
For the examples in this article, imagine writing a video editing system that
uses a ClipEvent class to report video clip events (e.g., started,
paused, etc.) and a ClipListener interface implemented by components
that respond to the events.
import java.util.EventListener;
class ClipEvent extends EventObject {
//...
}
public interface ClipListener
extends EventListener {
public void clipUpdate(ClipEvent e);
}
In many programs, events are created by some kind of controller class that
is also responsible for managing a list of interested listeners and dispatching
each event that occurs to the listeners. Often, it is possible to split this
responsibility and delegate listener management to a simple helper class called
a dispatcher. ClipEventDispatcher illustrates this style of event
dispatch:
import java.util.*;
public class ClipEventDispatcher {
final Collection listeners = new ArrayList();
public synchronized void
addListener(ClipListener l) {
listeners.add(l);
}
public synchronized void
removeListener(ClipListener l) {
listeners.remove(l);
}
public void fireEvent(ClipEvent e) {
for(Iterator i = copyListeners(); i.hasNext();) {
ClipListener l = (ClipListener) i.next();
l.clipUpdate(e);
}
}
private synchronized Iterator copyListeners() {
return new ArrayList(listeners).iterator();
}
}
ClipEventDispatcher exhibits the typical event delivery problems
discussed in the introduction. If any ClipListener has a slow
implementation of the clipUpdate method the other listeners starve.
The dispatcher's author decides which Thread will call fireEvent;
there is no way for the developer of a ClipListener to customize
event delivery.
Executor InterfaceJ2SE 5.0 standardizes
the java.util.concurrent package, which includes the Executor interface
originally created by Doug Lea. Executors run tasks that implement
the java.lang.Runnable interface. You are probably familiar with
using Runnable tasks in conjunction with java.lang.Thread:
class MyCoolTask implements Runnable {
public void run() {
//... do useful stuff
}
}
Thread t = new Thread(new MyCoolTask());
t.start();
Using Runnables with an Executor is similar:
Executor e = ...
e.execute(new MyCoolTask());
Runnable tasks passed to the execute method will have
their run method called by the Executor. Unlike a Thread,
which can only have its start method called once, Executors
can typically run as many Runnable tasks as you need. Different Executors
embody different strategies for executing the tasks. For example, J2SE
5.0 provides an Executor that acts as a scheduler, meaning it
calls the run method of a task after a configurable time delay.
The Useful Executors section on the next page describes several Executors in
more detail, but first we will learn how to apply them to our event dispatch
problems. DispatchableEventTo make it easy to combine Executors and events I have developed
a Dispatchable
Event Library that offers a helper class, DispatchableEventSupport,
which provides listener management and event dispatch. Internally, a DispatchableEventSupport instance
uses an Executor to fire events, and thus changing the Executor customizes
the event delivery strategy.
Here is the ClipEventDispatcher example rewritten using the DispatchableEvent library:
import org.recoil.pixel.dispatchable.*;
import org.recoil.pixel.executor.*;
public class ClipEventDispatcher {
Executor e = new DirectExecutor(); //[1]
DispatchableEventSupport<ClipListener> d =
new DispatchableEventSupport<ClipListener>(e);
public void addListener(ClipListener l) {
d.addListener(l);
}
public void removeListener(ClipListener l) {
d.removeListener(l);
}
public void fireEvent(ClipEvent e) {
d.fireEvent(new DispatchableEvent
<ClipListener, ClipEvent>(e) {
public void
dispatch( ClipListener l, ClipEvent ce) {
l.clipUpdate(ce); //[2]
}
});
}
}
At line [1] this example uses
a DirectExecutor, which simply recreates the behavior of the original ClipEventDispatcher.
The event delivery can be customized by varying the Executor used,
either when the DispatchableEventSupport is created or when listeners
are added.
Line [2] illustrates how little code
you need to integrate with your application. The Dispatchable Event Library
handles the mechanics of event dispatch, usually all you need to do is invoke
your callback method (e.g., clipUpdate).
The Dispatchable Event Library contains several useful helper classes able
to dispatch any kind of event. The key classes are found in the package org.recoil.pixel.dispatchable:
DispatchableEventDispatcherFires events using an Executor, but does not provide listener
management. Useful when you want to add flexibility to existing event dispatch
code.
DispatchableEventSupportMost applications will want to use this main helper class, which extends DispatchableEventDispatcher with
listener management. It should be familiar if you know java.beans.PropertyChangeSupport.
PropertyChangeEventDispatcherCombines PropertyChangeSupport with DispatchableEventDispatcher,
providing flexible dispatch for PropertyChangeEvents. This
is a good example to study to learn how to integrate DispatchableEvents with
existing code.
DispatchableEventAbstract class that you extend with your event delivery code.
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The Dispatchable Event Library derives its power from the range of available Executors
that can be used to customize event delivery. We will look at two available
groups of Executors:
DispatchableEvent library ExecutorsThe Dispatchable Event Library includes the org.recoil.pixel.executor package:
DirectExecutorDirectExecutor calls the code provided to it synchronously
in the same Thread that calls execute. If you
use this class with DispatchableEventSupport you simply get
the regular listener behavior, which makes it a useful default.
AWTExecutorAWTExecutor schedules code on the AWT event dispatch thread.
Events are interleaved with AWTEvents like MouseEvent and ActionEvent.
Therefore, listeners called by this Executor are free to call
methods that update AWT and Swing GUI components without using SwingUtilities.invokeLater(), because
they are already called on the correct Thread.
MIDPExecutorMIDPExecutor is the equivalent of AWTExecutor in
the J2ME MIDlet world. It ensures that your events are delivered using the callSerially method
required for interacting with the MIDlet's GUI.
For example, to use an AWTExecutor to deliver ClipEvents on
the AWT event dispatch thread:
import org.recoil.pixel.dispatchable.*;
import org.recoil.pixel.executors.*;
Executor e = new AWTExecutor();
DispatchableEventSupport<ClipListener> d =
new DispatchableEventSupport<ClipListener>(e);
ExecutorsThe new J2SE 5.0 class java.util.concurrent.Executors is
used to create sophisticated thread pools. You can configure the number of
Threads in the pool, set delays or employ periodic scheduling.
For example, using a J2SE
5.0 Executor to provide a pool of five event delivery threads:
import org.recoil.pixel.dispatchable.*;
import java.util.concurrent.*;
Executor tp = Executors.newFixedThreadPool(5);
DispatchableEventSupport<ClipListener> d = new
DispatchableEventSupport<ClipListener>(tp);
J2EE does not yet have a standard thread pool facility, but an Executor could
be implemented using JMS and message-driven beans to provide configurable event
delivery.
Now we have seen the Dispatchable Event Library and some example Executors,
we can look at how to use these tools to avoid common listener problems.
To help you avoid listener starvation problems, DispatchableEventSupport provides
two addListener methods:
public void addListener(L listener);
public void addListener(L listener,
Executor executor);
Listeners added with addListener(L listener) share the default Executor set
when the DispatchableEventSupport was created. The second addListener(L
listener, Executor executor) method associates a custom Executor with
its listener parameter.
Not only does this provide a great way for users of your component to customize
event delivery, but you can help them isolate their listeners by exposing only
the two argument addListener:
import org.recoil.pixel.dispatchable.*;
public class SharedComponent {
DispatchableEventSupport<ClipListener> d =
new DispatchableEventSupport<ClipListener>();
public void
addListener(ClipListener l, Executor e) {
d.addListener(l, e);
}
public void fireEvent(ClipEvent e) {
d.fireEvent(new DispatchableEvent
<ClipListener, ClipEvent>(e) {
public void
dispatch( ClipListener l, ClipEvent ce) {
l.clipUpdate(ce);
}
});
}
[...]
}
Developers attaching listeners to SharedComponent are forced
to specify an Executor for each listener. Assuming each developer
keeps her Executor private, her listeners have a measure of isolation.
This is especially powerful if she uses a thread-pool-based Executor.
SharedComponent is sufficient if all relevant code is under your
team's control, but it does not fully eliminate the starvation problem. If you
are forced to support badly behaved listeners in legacy or third-party code,
you can increase the isolation by taking control and forcing each listener
to have its own private Executor:
import org.recoil.pixel.dispatchable.*;
import java.util.concurrent.*;
public class DefensiveComponent {
private final
DispatchableEventSupport<ClipListener> d =
new DispatchableEventSupport<ClipListener>();
public void addListener(ClipListener l) {
Executor e=Executors.newSingleThreadExecutor();
d.addListener(l, e);
}
public void removeListener(ClipListener l) {
d.removeFirstInstanceOfListener(l);
}
public void fireEvent(ClipEvent e) {
d.fireEvent(new DispatchableEvent
<ClipListener, ClipEvent>(e) {
public void
dispatch( ClipListener l, ClipEvent ce) {
l.clipUpdate(ce);
}
});
}
[...]
}
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Related Reading
Java Threads |
DefensiveComponent assigns a dedicated event delivery Thread to
every listener added. This isolates it from poorly behaved listeners and ensures
the listeners can proceed independently; faster listeners need not wait for
slower ones. This strategy is simple and safe, but expensive, because it must
create and clean up a lot of Threads. In most cases, an appropriately
sized thread pool created using Executors provides a balance of
isolation and cost.
DispatchableEvent allows you to synchronize events from different asynchronous
sources by multiplexing their events through a single Executor.
For example, consider a multi-modal drawing application that supports a mouse and speech recognition.
Typically, a speech recognizer dispatches an event when a speech fragment is
recognized. Imagine the user selects a shape with the mouse and then says, "Delete."
Clearly it is desirable that the mouse event is handled first (to select the
correct shape) before the speech event is processed, otherwise the wrong item
could be deleted. The easy way to do this is to deliver speech events using
an AWTExecutor, which places the speech events in the AWT event
queue as they are received, ensuring they are interleaved with the MouseEvents
appropriately.
This idea can be expanded to as many asynchronous event streams as necessary
by providing each source of events a reference to a shared, queue-backed Executor.
Each source places events in the queue in the order in which they occur, interleaving
their delivery.
This article highlighted the problems that can occur with the listener paradigm.
We saw how a simple dispatcher library can be used to customize event delivery
using Executors. Using different strategies you can integrate
your component with a subsystem like AWT, you can give your clients more choice
by allowing them to specify the Executor used, or you can go the
other way and isolate badly behaved listeners to prevent starvation.
Executor classjava.util.concurrent libraryAndrew Thompson has been working with Java technology for nine years, and currently works for Finetix LLC.
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