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Java Media API is the multimedia application development platform. It includes the following API: Java 2D, Java 3D, Java Advanced Imaging (JAI), Java Sound, Java Media Framework (JMF), Java Telephony, Java Speech, Java Communications. IRC Text to Speech with Java By Paul Mutton Paul Mutton creates a multi-platform IRC bot that uses the FreeTTS Java speech synthesizer library to convert IRC messages into audible speech. Why would you want to use an IRC text-to-speech system? By reading out messages as they arrive, you can keep working, diverting your attention to IRC only when necessary. Paul is the author of IRC Hacks. Feb. 2, 2005 Extend JavaSound to Play MP3, Ogg Vorbis, and More By The JavaZOOM Team JavaSound, part of J2SE since version 1.3, handles a small number of audio formats, but is extensible so that more formats can be supported. The JavaZOOM team has done exactly this, bringing MP3 audio to JavaSound. In this article, they show how it works. Aug. 11, 2004 Java and Sound, Part 2 By David Flanagan This second installment in a two-part series of excerpts from Java Examples in a Nutshell, 3rd Edition follows last week's (on playing streaming sounds in both sampled audio and MIDI formats) with examples of how to read a simple musical score and convert it into a MIDI sequence. Author David Flanagan also shows you how to make music by directly controlling a MidiChannel of a Synthesizer. Apr. 7, 2004Java and Sound, Part 1 By David Flanagan Where can you learn how to play simple audio clips with the java.applet.AudioClip class, as well as how to use the javax.sound.sampled and javax.sound.midi packages to do such things as load and play sound clips, and monitor and change the playback position within a clip? In these first excerpts in a two-part series of excerpts from Chapter 17 ("Sound") of Java
Examples in a Nutshell, 3rd Edition. Mar. 31, 2004QTJ Audio By Chris Adamson QuickTime Java is well-suited to be the engine of audio-only applications, such as MP3 players. This article develops an audio player, QTBebop, that displays song metadata, band levels, and current time, all of which help introduce the useful audio-related tools provided by QuickTime to the Java developer. We also look at QuickTime's "callbacks," which are critical to all kinds of QT apps. Dec. 17, 2003 Making Media from Scratch, Part 2 By Chris Adamson QuickTime is a media creation API. It supports far more than just editing and playing movies -- you can create them, one frame at a time. Chris Adamson demonstrates how to build movies, frame by frame, and even animate still images. Aug. 27, 2003 Making Media from Scratch, Part 1 By Chris Adamson QuickTime is a media creation API. It supports far more than just editing and playing movies -- you can create them, one frame at a time. Chris Adamson demonstrates how to make moves from scratch with QuickTime for Java. Aug. 13, 2003 Behind JEMBlazer: Java on the GameBoy Advance By Howard Wen Java gaming, if you believe the industry buzz, is about to take off. aJile Systems' JEMBlazer and JFlame allow developers to write Java games for the GameBoy Advance. Howard Wen interviews Mike Masters and Kurt Mahan, principal developers of JEMBlazer. Aug. 6, 2003 Re-Introducing QuickTime for Java, Part 2 By Chris Adamson The QuickTime media API is stable and featureful. Due to its lineage, it's organized a little differently than a normal Java API. Chris Adamson explores the organization of QTJ and demonstrates a small video editor. Jun. 4, 2003 A Gentle Re-Introduction to QuickTime for Java By Chris Adamson The QuickTime media API is stable and featureful. The Java SDK ships with useful docs and examples. Putting the two together can be painful, though. Chris Adamson presents a gentle introduction to programming QuickTime with Java. May. 14, 2003 |
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