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Extend JavaSound to Play MP3, Ogg Vorbis, and More
Pages: 1, 2
Thanks to JavaSound plugin architecture, using the MP3 SPI in your application is as easy as using the JavaSound API.
To get MP3 information (such as channels, sampling rate, and other metadata), you need to call the
AudioSystem.getAudioFileFormat(file) static method from AudioSystem.
It will return an instance of MpegAudioFileFormat, from which you can get audio
properties. Note that the AudioSystem class acts as the entry point to the
sampled-audio system resources.
File file = new File("filename.mp3");
AudioFileFormat baseFileFormat = null;
AudioFormat baseFormat = null;
baseFileFormat = AudioSystem.getAudioFileFormat(file);
baseFormat = baseFileFormat.getFormat();
// Audio type such as MPEG1 Layer3, or Layer 2, or ...
AudioFileFormat.Type type = baseFileFormat.getType();
// Sample rate in Hz (e.g. 44100).
float frequency = baseFormat.getSampleRate();
To play MP3, you need first to call AudioSystem.getAudioInputStream(file) to get
an AudioInputStream from an MP3 file, select the target format (i.e., PCM) according to
input MP3 channels and sampling rate, and finally get an AudioInputStream with the
target format. If JavaSound doesn't find a matching SPI implementation supporting the MP3-to-PCM conversion, then it will throw an exception.
File file = new File("filename.mp3");
AudioInputStream in= AudioSystem.getAudioInputStream(file);
AudioInputStream din = null;
AudioFormat baseFormat = in.getFormat();
AudioFormat decodedFormat =
new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
baseFormat.getSampleRate(),
16,
baseFormat.getChannels(),
baseFormat.getChannels() * 2,
baseFormat.getSampleRate(),
false);
din = AudioSystem.getAudioInputStream(decodedFormat, in);
// Play now.
rawplay(decodedFormat, din);
in.close();
Second, you have to send the decoded PCM data to a SourceDataLine. This means
you have to
load PCM data from the decoded AudioInputStream into the SourceDataLine
buffer until the end of file is reached.
JavaSound will send this data to the sound card. Once the file is exhausted, the
line resources must be closed.
private void rawplay(AudioFormat targetFormat,
AudioInputStream din)
throws IOException, LineUnavailableException
{
byte[] data = new byte[4096];
SourceDataLine line = getLine(targetFormat);
if (line != null)
{
// Start
line.start();
int nBytesRead = 0, nBytesWritten = 0;
while (nBytesRead != -1)
{
nBytesRead = din.read(data, 0, data.length);
if (nBytesRead != -1)
nBytesWritten = line.write(data, 0, nBytesRead);
}
// Stop
line.drain();
line.stop();
line.close();
din.close();
}
}
private SourceDataLine getLine(AudioFormat audioFormat)
throws LineUnavailableException
{
SourceDataLine res = null;
DataLine.Info info =
new DataLine.Info(SourceDataLine.class, audioFormat);
res = (SourceDataLine) AudioSystem.getLine(info);
res.open(audioFormat);
return res;
}
If you're familiar with JavaSound API, you will notice that source code for playing MP3 is similar to the what you'd use to play a WAV file. The source code sample above has no dependencies upon the MP3 SPI implementation. It's transparent for the developer.
Notice that if the file to play was stored on a web server, we would have used:
URL url = new URL("http://www.myserver.com/filename.mp3");
AudioInputStream in= AudioSystem.getAudioInputStream(url);
instead of:
File file = new File("filename.mp3");
AudioInputStream in= AudioSystem.getAudioInputStream(file);
Most audio formats include metadata such as title, album, comments, compression quality,
encoding, and copyright. ID3 tags, used for MP3,
are the best-known metadata format.
Depending on ID3 version (v1 or v2), they can be found either at the end or at the beginning of
an MP3 file. They include information such as duration, title, album, artist, track number, date,
genre, copyright, etc. They can even include lyrics and pictures.
The famous (and free) SHOUTcast
streaming MP3 server, from Nullsoft, uses a different scheme in order to provide
additional metadata such as title streaming, which
allows a player to display the current song being played from the online radio stream. All of
these metadata items need to be parsed and exposed through the SPI implementation. As of J2SE 1.5,
the JavaSound API standardizes the passing of metadata parameters through an immutable
java.util.Map:
File file = new File("filename.mp3");
AudioFileFormat baseFileFormat =
AudioSystem.getAudioFileFormat(file);
Map properties = baseFileFormat.properties();
String key_author = "author";
String author = (String) properties.get(key_author);
String key_duration = "duration";
Long duration = (Long) properties.get(key_duration);
All metadata keys and types should be provided in the SPI documentation. However, common properties include:
"duration" (Long): Playback duration of file, in microseconds"author" (String): Name of the author of the file"title" (String): Title of the file"copyright" (String): Copyright message"comment" (String): Arbitrary text
Adding MP3 audio capabilities to the Java platform means adding JAR files containing the
MP3 SPI implementation to the runtime CLASSPATH.
Adding Ogg Vorbis,
Speex, Flac, or
Monkey's Audio support would be similar, but could generate conflicts that
make other SPI implementations fail. The following situation could occur:
CLASSPATH includes both MP3 and Ogg Vorbis SPIs.AudioSystem tries Ogg Vorbis SPI first.NullPointerException, ArrayIndexOutOfBoundException),
and in the worst case, you will hear weird noises or just deadlock.In the example above, it's true that the problem comes from the Ogg Vorbis SPI implementation, but it's not easy for the SPI provider to have reliable controls (just think about streaming). Thus, each SPI provider has to pay attention to the others. That's the main practical drawback of the JavaSound plugin architecture. So don't be surprised if you have problems making multiple SPIs work together in your application.
JMF stands for Java Media Framework. It's an optional J2SE packages that adds multimedia support to the Java platform. It includes audio (GSM, QuickTime, etc.), video (AVI, QuickTime, H.263, etc.) and RTP streaming features. JMF provides a plugin architecture, but it is not compliant with that of JavaSound. In fact, MP3 support was previously included in JMF, but it was removed in 2002 because of licensing issues.
JavaSound rocks. It provides a plugin architecture allowing any third-party provider to add custom audio format support, such as for MP3 files. API is flexible enough to plug most heterogeneous (lossy, lossless) audio formats, whatever their parameters and metadata, to the Java platform -- "Write once, play anywhere."
The JavaZOOM Team are the authors of the open source projects JLayer and jlGui.
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I'm trying to process the audio data bytes I get from a mp3 audio file. I'm using MP3SPI, Jlayer and Tritonus. Since I placed these 3 .jar files in my classpath the application I'm writing is able to deal with mp3 files (before I always got an "unsupported file" exception).
My question is if the bytes I get from the file keep the mp3 format (a number of frames, each frame having a header) or they have any other format (something like wav format: a header at the beggining of the file and then the audio data).
I'll provide the code I'm using to get the bytes from the mp3 file if this can help.
Thanks in advance for any comments.
Regards.